
- #Ps2 emulator mac 10.9 how to#
- #Ps2 emulator mac 10.9 mac os#
- #Ps2 emulator mac 10.9 install#
- #Ps2 emulator mac 10.9 update#
- #Ps2 emulator mac 10.9 Pc#
#Ps2 emulator mac 10.9 Pc#
With titles of the level of Gran Turismo, Final Fantasy, Tekken or God of War, who wouldn't like to enjoy the video game console by Sony? PCSX2 is a PlayStation 2 emulator for PC which offers you the possibility to play these great titles without requiring the game console. Sudo chown -R root:wheel /usr/local # undo the security damage to the permissions that HomeBrew’s installer did.The success of PlayStation 2 is unquestionable. Sudo mv ~/Desktop/macports /opt/local # restore MacPorts Rm -r Library/Homebrew Library/Aliases Library/Formula Library/Contributions Sudo mv /opt/local ~/Desktop/macports # move all my MacPorts-installed packages somewhere safe, temporarilyĮxport PATH=/usr/local/sbin:$PATH # temporarily add this to the PATH because HomeBrew wanted me to.Īnd then to get rid of HomeBrew again and go back to using MacPorts, you would do this:Ĭd `brew –prefix` # puts me in /usr/local Ruby -e “$(curl -fsSL )” #ugh, it chowns /usr/local to non-root! stupid!īrew doctor # sure enough, it warns me that I will have a ton of problems because I use MacPorts Sudo rm /usr/local/lib/libSDL* # delete the hard links to the MacPort version of SDL
#Ps2 emulator mac 10.9 install#
If you did want to put MacPorts aside and try HomeBrew just for a minute, and only to install SDL:
#Ps2 emulator mac 10.9 update#
Git submodule update # seemed to do nothing (?) Git submodule update –init # their wiki instructed to do this (?) Sudo port install cmake # because the build process needs cmake If you would rather build PPSSPP from source yourself, try these steps (using MacPorts):

Why is PPSSPP not statically linked to its dependencies? Why does it not save user data in the right place (it will save your games in a hidden folder, very non-Mac like: you’ll have to open up “/Users/your_name/.config/PPSSPP/” to find your save files, the ini files where you enter per-game cheats, etc.)? Do you get a “Segmentation fault: 11” with a thread that crashes in the pthread library, while the main thread is trying to call SDL_SetVideoMode() from its own SDL_Main()? Then you probably aliased libSDL-1.2.0.dylib correctly, but messed up the others. Sudo ln /opt/local/lib/libSDLmain.a /usr/local/lib/libSDLmain.aĭo you get an OS X CrashWrangler bug report dialog, saying it crashed because it couldn’t find “/usr/local/lib/libSDL-1.2.0.dylib”? You might have not created the aliases correctly in /usr/local/lib. Sudo ln /opt/local/lib/libSDL.dylib /usr/local/lib/libSDL.dylib

Sudo ln /opt/local/lib/libSDL.a /usr/local/lib/libSDL.a Sudo ln /opt/local/lib/libSDL-1.2.0.dylib /usr/local/lib/libSDL-1.2.0.dylib If you run the following commands, you can correctly set up the LibSDL dependency.
#Ps2 emulator mac 10.9 how to#
So this post is about how to get PPSSPP working if you are a MacPorts user.įirst, I assume you’ve gotten XCode from the App Store, opened it to download the XCode command line tools, and then installed MacPorts. The two are mutually exclusive, and would interfere with each other if you were to try using them together.

There are directions for installing SDL if you use Homebrew as your package manager.

Things have come a long way.īut you still have to download and install a dependency first: the SDL runtime (Simple DirectMedia Layer), because the developer follows the Linux philosophy of no statically linked libraries (“make it the user’s problem to try to recreate the exact dynamic library setup that the developer used through trial-and-error!”). We no longer have to run the Windows version under a Wine wrapper. At least the main site now hosts compiled binaries for OS X, which is an improvement from not too long ago when the only binaries available were on a third party build site.
#Ps2 emulator mac 10.9 mac os#
This fantastic open-source emulator of PSP runs on basically everything, but it’s a little harder to get working on Mac OS X.
